well, if you want them to match perfectly, then yes you'll have to tweak them - fastest way would be to turn on Vertex Snap in the UVW edit window (check Max's help files if you're not sure how to do this). Then you can quickly line up the verts on top of each other. Or you could just delete one half of the model, and…
i honestly don't find the result of blurring and overlaying a copy of the texture in PS too exciting. colors don't match exactly and thus seams still show up in a distance really quickly, if all, it's only a slight improvement to flesh out the texture border. i prefer importing the model/texture into zbrush and using the…
i just quickly glanced over it but it looks like a magnetic system to me. you can get body systems like that for well under 10k, that's far off from an optical vicon or similar and is less suited for game-type action movements. these magnetic ones are being used for live performances and such, typically bundled with an…
The model has alot of character to it, really cool. But you should really go in there with hard edge brushes, which I think would suit the model well and to help define what the materials are and give it some detail. Got bored and did this quickly. Just an idea of what you could maybe do. You could also just take what you…
well -just quickly .... from view front -eyes has to be larger to the nose; lip up needs more form and the res You see.... side view -I'm not sure if Your pick side is realy good one - ( cause I see more special expression of Zizou then real Zizou's profile )... but if You want You can work on it - I'm sure that You see…
Is there a setting (for Arnold Renderer) which allows you to Render Region while still keeping the resolution of the full render, in other words to make it so that Maya doesn’t crop the render to the size of the render region when saving the image. So basically to render the image like this instead of this. When I was…
Hey, this is my first environment made in UE4, I've been modelling single props for a long time and was told to advance myself by creating an environment. I usually have a tendency to publish work quickly (even though it can be improved greatly with critique and time). So before I even think about uploading this, im trying…
Hi all, Are there any games out there where the characters' clothes would deform when they move? walk, run, etc.? Like third person games for instance? I have to confess that I'm no expert in the latest games - quickly looking at a few reasonably fresh titles, I didn't see any deforming clothing. Armor seems popular and -…
So this is just one asset to a larger scene that I am working with a couple of people on, for the experience. So I am trying to move rather quickly so I can try to produce things in a good time frame. I am looking for some last little details to add or change to make this look better before I move on to unwrapping. I am…
The goal of this tutorial is to show how you can quickly create & edit a normal map without baking and without having to use Photoshop filters and gradient alone (which tend to give a volume-less, procedural, flat looking normal map). Some of you may know a lot of the basic's I am covering, but advanced game developers…