Thanks for the feedback guys! johnnybrach: Ya definitely wanna get more surface detail in there, thinking of perhaps diving into some vertex painting or just sticking with decals, maybe some kinda combo would be good. Zipfinator: Thanks for the awesome crits and references! Ya there's definitely a lot of small details that…
You're right a lot of the edges are too sharp but at the same time it feels like its made of plastic not metal if I don't make them sharp enough. And yeah not sure what rdmlegend was getting at since this is a highpoly.
Personally I wouldn't have picked a subject that is almost all hard-surface for your first crack at it, but it'll be a useful learning process for sure. I second rdmlegend's advice to do hard surface bits subtractively- much easier to keep 'em clean that way.
Thanks a ton for the feedback guys! The problems with internet explorer should be fixed now and i removed/replaced some of the content. vofff - Yeah i agree, i've already removed a couple of images. I'll finish a couple of concept pieces, then i'm going rearrange the 2D section. Baaaah! - Haha you've brought up a really…
@ artquest Thanks! Hehe I'm glad it seems like that, I still uncomfortable with Marmoset, but it coming along. Np problem map the spec at this point is just a preview map, a desaturated color map with with a bit of contrast. It is just to have a spec map while i work on the color map, I dunno but any model with just a…
mLichy: Youve brought up a really good point. Ive completely failed to convey what environment art is through my selection of work. I really appreciate your honesty! Alex3d: Thanks for the feedback! The vases are getting the axe as soon as I have something better to show. Also, I appreciate your opinion on mod teams and…
The last of the bunch :) A mothership i did for the title "X Rebirth" (released 2013). Ingame this asset is about 6km long and is the strongest ship in the game universe. More images can be found on artstation: https://www.artstation.com/artwork/rd88e Modeling/texturing/setup done by me. Concept by Alexander Preuss.…
@Ehsan Gamer- I found the blur setting for the cube map, that seemed to do the trick thanks. I discovered that there is an option in 3point shader to use a mask for the reflections based off of an alpha map, I'll be giving that a try as well. @Alberto Rdrgz- Thanks, yeah I'm going for the realistic glossy look. I'll have…
disanski: Thanks dude $!nz: Thanks man, I going to keep her pretty clean with just a hint of texture. Final Fantasy / Tera style. butt_sahib: Hey dude, que pasa? Thanks mang!:) Dylan Brady: Thanks man BoBo_the_seal: Thanks dude Texelion: Thanks, it's just a matter of making your silhouette smart and letting the textures do…