Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
Hey, sorry for not answering your question directly but I think what I have to say might really be relevant. I think that this poll lack a clearer vision of cause and consequence. The only reason you get a job is by making your potential employer sure that you can pull off everything he has to throw at you. And the only…
I would like to see less game animators using the standard boring Maya character rigs and at least put some effort into modeling their own stuff, or at least get some SDK characters (like the awesome SDK meshes here on pc) and rig them up for some animation. It just feels way off to me, seeing…
Riders Hello everybody, I'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to UE4. But first of all, who are we? We're small project group called Game Twice, who plans to develop community based games. The team contains right now Programmer, 3D…
Hey guys, see the blurb below and let me know if any of you can help! It's a good challenge that would fit in well into a portfolio. We are able to pay 200GBP/250EURO/310USD. We are currently in the process of developing beta 2 of International Online Soccer: Source, a mod for the Source engine (iosoccer.com). In terms of…
@Bobo What in god's name did I just watch?? ...Scottsman.. tricycle..what?? I still play this game to this day with my friend...we still have yet to beat it. [ame] http://www.youtube.com/watch?v=sHCvn8KcrXM[/ame] I know they made Monster Madness, and I love that game.. but It's just not the same.
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
That might be more true for designers who specialize in game play mechanics? Environment artists, character artists and animators don't always need to play the games to get a sense of the art direction, the technical limitations or how the characters move. You can extract a lot of info from screenshots and game play…
this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…