Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Hi, i am a solo developer working on a survival game in unreal engine. i recently hired creature artist from here. i'm now looking for a 3d environment artist who can make in realistic style not stylized I will provide references for environments. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share…
Hi, I'm getting this weird pattern artifact on the cylinder here, all the other pieces are fine. I've tried redoing the UVs, upscaling the texture resolution, I've re-checked the HP and LP and they look fine. Any ideas what's happening?https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing -…
Hi all, hope this is the right forum to ask such questions. I'm a very beginner and trying to figure out why my flipbooks are not working to create fire in UDK Cascade. If I use pre-made flipbooks, everything works properly. I'm sure I'm missing a step while creating flipbooks. I downloaded this Fire Set from CGtextures,…
Nice, good progress. I would also include your anatomy studies in portfolio, with other draft sculpts, because the hiring artists would pobably be interested to see anatomy understanding. At some point think of cleaning up old pieces in your portfolio. The medieval character is looking cool so far and it looks like a big…
There is no such thing as a 16bit TGA, the format only supports 8 bits per channel. TGAs don't support compression or different bit depths per channel (24bit RGB, 32bit RGBA) and this obsolescence is precisely the reason it always works, no options to mess about with. In theory I would use PNG but I remember back in the…
The wires getting slimmer towards the end is a limit with the standard material "wireframe" option But that is not what your initial problem is Your screenshot looks like you got some double faces or vertices on the one problematic part. Check your geometry on that lower part with the especially strange wire narrowing If…
hi @Noth, yes highpolys are zbrush. I don't use GoZ; just because I haven't bothered to research it, lol. For hardsurface and pretty much everything I use a subdiv workflow. I don't normally do 2d concepts, I just have ideas in my head and gather refs. Top 5 tools... I'm not even sure if I have five; it's zbrush, modo,…
Lead Programmer Description: Double Fine has an immediate opening for an
ambitious, visionary and experienced Lead Programmer for its San Francisco
development studio. The ideal candidate has considerable experience leading
development on a large cutting-edge code base and has the ability to architect
and implement…
Some very fine points, but having been in positions to hire and fire people myself, not having an art test has never restricted me from hiring the right person at the time. The key is having a solid and well structured recruitment and more importantly, interview process. A good interviewer should be able to ascertain the…