Hello guys! I finished this model yesterday, and I would like to show to you. The character and sword together has 6.182 tris and 1 x 1024 diffuse map + 1 x 1024 opacity map. Thanks =)
I'm working on a stylized statue I made myself in Zbrush and moved to do the low poly in Blender and I want to have my retopology finished and looking clean. Anyone could give me tips where to fix it and make it better?
A couple of sketches to get going, wondering if it's ok to not really be a throne room but a throne area since it's in a forest. Also thinking it might be too understated compared to everyone else :) really want to use this Irish Elk skull though, it's a strong focal point. sketches by Flumpinator., on Flickr
Sorry to bump an old thread yoou can use thi sscript as a shortcut for #1 - mines alt + a (for align). it will align both the move and scale to to the selected face/edge's axis. global proc alignAxis (){$compselection=`ls -sl -fl`;if (`size($compselection)`){if (`size($compselection)`<=1){manipMoveOrient…
hey everyone here is a character i am working on rite now she is still in her early stages have been working on getting the design rite for a while now .... but i am posting for critiques and help thanks all Tw17ch %20
Been working on this project for a while now and decided to have it be my fear killer. In this project, I tackled my fear of grooming, female likeness, and learning a render engine like arnold. hope you guys like it, any feedback would be appreciated :) . For more breakdown shots here is the AS link…
Was it just me, or did anyone else notice how Legolas looked more CG than any other human/elf/dwarf character? It was more than just makeup... Seems like they wanted to make him look younger, but just made him look super fake.
Dude. Ease up on the weird backgrounds. We're not here to look at bad Photoshop layer effects, we're here to look at what you're actually trying to show us. If you're going to post wireframes, put them on a simple, clean background. That goes for everything else as well, really.
Those sort of dark stripes from blocked wheels racing cars do in turns. Could somebody suggest one and what the hell should be the promt wording . Whatever I try come with something pathetic looking . Photoshop can generate something quite nicely looking in regular perspective camera , still unusable due to low res but…
Looks like you've got the major loops laid in, for the most part. The problem comes with the way you are handing you're details. The main point behind using Good mesh flow is for ease of animation, it just so happens that also goes hand in hand with ease of sculptability especially when going to zbrush. One thing that…