So I started off today with a quick sculpt to try out Y_M's method of doing the ring. I broke up the ring into 8 sections. The back half contains 4 sections and the front half contains another 4. You can see the seam under one of the red dials on the bottom and on the top of the rings. The symbols will be a one piece flat…
Lol, shouldn't this blog help artist understand technically aspects instead of adding more confusion ? Reading this discussion, then a simple 1D vector suddenly looks like rocket science. In common sense computer science (no strict mathematically definition) a vector is more or less just a simple container for holding one…
Seems we made the the recap! woo! So i better show what i've been doing, because it looks like Joe is doing all the work. He isn't. Just like... 95% of it. The narrative component of Orloth is told when the player collects crystals. The crystals contain messages left for them by the guardian of the town. We wanted a way…
Man these guys are getting creative!!, I usually Hate these things but I was so enthralled with Capt.Craig Wieslaw's tale, that I just might give him my bank account number. [ QUOTE ] Dear Friend, I am Captain Craig Wieslaw of the US Marine Force on Monitoring and Peace keeping mission in Baghdad-Iraq. On the 10th day of…
I wasn't able to add something to this "project" in the last days due to some work for the Fallout Cascadia team I have to finish up before. This also gave me the time to re-evaluate this project. I decided instead of simply creating random assets I will create something which I can then put on the Unity Asset Store…
I wonder if containers could work better? I've run into performance issues when I get a lot of containers in once scene but they would handle the instancing/updating a lot better. I agree with monster I think you're starting to dive into an area that not many people have to go, at least not around here. Most lighting in…
dude, it took all of 15 seconds to read. Longer than it took for you to type your post. And no, literature is not game art. HOWEVER. I will be useful. Your story while containing a few interesting ideas, does not contain an interesting enough plot to stand on its own as a short film, which frankly, is what you're making…
I have tried my hand with XSI and there is definitely something about it which appeals to me - it feels more solid than max does. I have colleagues who swear by it as well. I cannot quite make the jump yet though - everything is easier for me in max. I guess that makes me lazy for now but I do keep XSI in mind for more…
Since I've seen many people unwrap and texture every asset the same way and also used to do that myself, I want to share this tutorial with you how, and show how it's better to do it for large assets like houses. Especially in a scene that contains multiple assets. The tutorial consists of two parts. In the first one I…
Hi, let me share you some renders. The head sculpted in ZBrush and final images rendered in 3ds Max with Mental Ray. I painted detailed SSS textures to building the right skin shader. The head has detailed geometry with great edge flow that appropriate for facial rigging and animation. The character also was modeled in…