IMO, the main advantages of using tangent space: * Because the normal is relative to the face, Z always faces up. - That means normals with more precision when data is quantized, usually to 8bit per-axis. (128 vs 256 positive Z values.) - Z can be omitted and quickly derived on-the-fly without any extra info. - Storing…
If you want to do this, you need to be in 3d snap mode, if you use axis constraints make sure that you have (at least) the z-axis enabled. if you dont use axis contstraints, you should not have any trouble. However note that the "grid" in the perspective viewport is only available for the XY plane, unless you activate a…
Without knowing anything more specific, it's hard to think of a more elegant solution than just wiring the z Axis. Transform locks are only meant to lock the transform from direct manipulation by the user. I tried a couple of things here: https://dl.dropbox.com/u/2904948/Tutorials/WireZ.max The setup on the left is using a…
Too bad... The transparent material trick is something that I use and abuse already, having copy tabs of my LP mat and my HP mat on the second screen and tweaking the transparency live. But doing that kinda fucks with the visibility once again, and the fact that maya is not the most amazing Z depth sorter doesn't help the…
Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hi everyone!! This week I’ve been working on a solid blockout of the backpack to get the hard-surface parts right and establish a good foundation for the more organic parts. That way, I can transfer them to ZBrush confident that the proportions are correct. There’s still work to be done in ZBrush, but here’s a sneak peek…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Thanks! I think you're right that Depth is the setting that fixes it. I just checked it and it is mysteriously set to 0.2. As mysteriously as RGB and Z intensity being set to 25 when I didn't touch the sliders. I'd checked my RGB and Z intensity extremely regularly, so I knew those weren't the culprits. But I've never ever…