I need to build up my portfolio with 3d modeling projects. Just wondering what you guys think as far as the dos and don'ts of a 3d art portfolio. What things should I show? What things should I avoid? Any advice would be great thanks.
This is a hidden gem and a new way of working in Unreal engine 4.26 and above that works in Ue5 as well.... https://www.youtube.com/watch?v=dipBj7PooW0
I don't have too much experience with baked lighting in UE4. Can anybody share documentation/ videos that run through best practices for lights and reflections? I've been on google but most of what I find is overview stuff. Would love to see stuff that has helped other solid artists!
So last months i am doing my firsts steps in gaming. I created the soviet tank t-34 i would be very happy if you tell me some critiques about my work. https://iraklispetrou.artstation.com/
Hello, I've been working on this for a while now and I'm getting to the point where I dont know how can I improve this further. Any help is appreciated. :)
Hi, I'm pretty much a noob when it comes to modelling/skinning anything organic, this head is my first attempt at african features, any comments would be welcome.