I had the luxury of being taught the ins and outs of zbrush by one of Pixologic's developers as well as authors. He started facial sculpting off by doing a rough skullshape, adding muscle mass and then finally fleshing out the face with the skin. You probably should give that kind of approach a chance as well. Here is an…
Original Concept by Blizzard Entertainment This is my version of the Brewery building which exists in the world of Warcraft environment. Real time render UE4 Programs used: Autodesk Maya Pixologic Zbrush Adobe Photoshop Quixel Suite Unreal Engine 4 I had a lot of fun building this scene. Unfortunately my computer cannot…
...Must..make..another...crappy asset..inspired..by GEARS!!!!! Sorry, its 6 in the morning...again. I created this from a plane in zbrush with some help from pixologics video about architectual design. The note to self is a mixture of tiredness and why I shouldnt have even done the normal map. Can anyone PLEASE tell me how…
It came back briefly a couple of years ago with version 2.5 and then fizzled out again so not entirely confident it's here to stay but it really is a nice little package and would run on really crappy hardware (good for tablets etc.) I wonder if my license still works.. edit: apparently they're not giving free upgrades on…
Update. I worked out some more body parts. Made a pose for the test. I threw the model into marvelous like a morph so that the dress would be re-simulated on it. I have long wanted to try this method. On the way, I fixed the pivot, because with the old morph fell through the floor during the simulation. By the way, who…
Just got this back from Autodesk: I just had this issue and solved it by:- in Max, click on the model part you want to work on and GoZ- in ZB, create an instance of your model and enter Edit Mode- to keep working, back in Max, do Preferences/Init ZBrush and press "Yes" on warning popup Repeat the above for the others mesh…
Guys from Softimage came and they added new toys for animation (and still working on new ones). Their new motto is to bring Houdini to Softimage modeling level (at least). BTW. What are the proper poly modeling tools? o_O Maya was a shit (still is) and people could live with it, soo? Anyway, I prefer to support companies…
Thanks, my searches came up empty as well, that's why I asked around here. I always wonder if Pixologic is aware of how awkward their interface is, I mean half the time I feel like I'm just spinning my wheels because everything can be so unintuitive. Most of the tutorials I watch get to be so unbearable because there's…
The analogies, "being a rock star, you're only as good as your last hit record" and "what have you done for me lately?" certainly hold true with the art crowd Just last year Zbrush was the cat's meow, now it's the SUCK! Somehow I doubt Pixologic "rushed" to get everything from Mudbox into Zbrush 2.5 - there just wouldn't…
Can you provide more detail information, such as; (1) What application(s) was(were) used in your work flow? (include version, and service pack if it is applicable) (2) Im/Export settings? (for both ZB and other apps) There are numerous possible errors in pipeline between ZB and other packages, and Pixologic seems to decide…