Hey guys! This is my "flame blower" that I have been working on. Originally the project started out as a leaf blower, but then I had the idea to turn it into a flame thrower. This piece will be a game asset. highpoly: lowpoly: The tri count for the low poly is currently at 19,896. Here is a link to my portfolio thread that…
That really sucks. At least you didn't lose any fingers. I'll have to check out your new robo hand when you're at work. I've had tons of injuries from odd things. One sword one actually. I was stabbed in my left forearm in a sword fight. :D This was in high school and I was in a play for a history project about greece. We…
The pose is nice actually! The flame doesn't seem much like flame but I'm guessing it's early stage and you'll do more afterwards! I'm not sure if you can use that much 3D in the illustration category, maybe check the rules again? I'm saying this because the Character Art category is supposed to feature 3D models of the…
BLAH GARBAGE! No interest at all. Not a fan. Never have been. Never will be. I don't care how pretty it looks or not. It's like many of you already said. Blenderhead I don't think Valias once mentioned an fps in his post so why start flaming people now. Don't be a damn fan boy and flame people just because others don't…
The guy that co-organized the initiative is sponsoring legislation to limit the number of clinics in LA. It hasn't turned out like he had hoped... "Now Imler shakes his head with dismay over what his law has wrought." http://www.usatoday.com/news/nation/2007-03-07-pot-clinics_N.htm "So many pot clinics have opened in L.A.,…
i had considered it. i actually even thought of putting the blade on the back of the head to make it look like a wing. the closest i got to flames was putting little etching/engravings in the blade that were flame-like.. only near the mouth area, but i didnt like how it came out. ill be reworking this texture slightly…
@cheesechen12 really good progress! debris can definitly be challenging. I would approch it by modeling a couple of different meshes, blocks, wood, concrete and so forth and "drop" it with pyhsics sim inside unreal so you dont have to lay it out everywhere by hand. but definitly adjust some stuff by hand too. But - I am…
I think it more has to do with Ubisoft execs promising something as real gameplay footage and then failing to deliver what they showed. No one is blaming the engineers or artists -- they don't make these decisions. Also, I don't think streamlining game behaviors is generally a good thing. The hacking looks super lame now.
I was messing around with some FX art recently and ran into a situation where I was trying to create an epic cloud of smoke rising out out of a burning building and wanted other particles such as embers and flames in there as well. The problem was that the flames and embers kept popping in front of and behind the big smoke…