@renderhjs The color id stuff looks great! Wondering though how someone uses this feature if they need more than 5 different id's? Also I'm not sure if you saw my previous post but I've had some issues getting a good AO bake using TexTools. Would be great if the user could enable/disable 'normalized'(or have this be…
Indeed, you will want to enable your smoothing groups and binormals when exporting from Maya. I would also suggest to stay on the "unweighted" vertex normals mode (you can change this setting in the shape node of your mesh under "mesh controls"). Also avoid the triangulate setting when exporting in FBX, it's a different…
I have this issue too. Happens after I apply the first material - any subsequent materials will not have surface textures, even after deleting the first material. Resetting Photoshop CC preferences had no effect. EDIT: Found that the bug seems to do with the Pattern Overlay effect in Photoshop on the layers. It will say…
Shader Forge will work in Unity free. There are no forced limitations from my end, but there are restrictions from Unity. You can't use Pro-only features, with one exception - I'm forcing Render Textures to be enabled in Unity Free, in order to be able to display the real-time preview, which has an interesting side-effect…
try to keep your hair all vertical flowing and enable soft alpha test :) alpha test is better with picking up shadows/lighting and transparency sorting and looks smooth when you enable the soft alpha test. the problem it introduces is a directional blur (hence the all elements vertical) but you can also create a flowmap…
Hi all, I'm wondering if someone on here can help me work out some constraint loops for a model I'm currently working on. I've been having issues with corners of a certain are bulging out when put into Turbosmooth, the model is planned to be the high poly which I'll be using to bake normal maps from which means this…
Hey guys. Having an issue with fit to terrain in Cryengine. I have a terrain laid out, and I'm trying to fit some trees using the vegetation tool like the default cryengine X trees. However, when I enable 'fit to terrain' on the material, the trees go crazy! The ones on the left are the default Cryengine trees, which work…
I just checked again and here is what I see When I go to press 3 this message pops up I even tried enabling it to see if it changes speed then disabling it after enabling it to see if it changes speed But from the start the lag was so bad that I cant say it even makes a difference For reference may I know your PC specs? Im…
Yeah I dunno, I was watching a tutorial on glass materials in UDK and they said to use a very thin highlight. I mean when you think about, the reason things like cube maps are used for glass is it's supposed to simulate a mirror-like reflection, which is enabled by the fact that the highlights on glass are so small, they…
uhh if I'm understanding you correctly, he could use Mentalray's contour feature. Just go to the shading group of your shader, go down to the mentalray rollout and check on 'enable contour rendering'. adjust the edge width accordingly, then go into the render settings in the mentalray tab, go to Contours and check on…