I had a copy of Zbrush core for a while now and I want to get into sculpting and adding more details into my models. I have a few pics of the gun I am working on right now. I was wondering if anyone has any tips on sculpting and detailing. I been watching a few videos made by Michael Pavlovich to get me more familiar with…
I'm working on a soldier character and I'm having a hard time with the pants. I was wondering what would be a good way to sculpt pants like the one of the division. I was thinking about extracting the pockets and the knee guards and sculpt them add some thickness with panel loops. And when that's all done merge all the…
Hey fellas. I'm sculpting an evil looking alien for practice purposes. It's a mixture of Furio Tedeschi, Star Craft Zealots and Predator. I'm also going to work on a realistic alien skin for this guy to run in game engines. Here's the sculpt.
Nomad sculpt: Its the perfect app for sculpting its the closest to zbrush on mobile. But it doesn’t have a dedicated tool to build base meshes in a quick way like zspheres. I personally find using primitives to build a base mesh slow and finicky, especially for character and creature design. Because your adding multiple…
Have not really worked with a lot of hard surface sculpts but it should be the same thing. I decimate my sculpts all the time before I export them to max. I used to get an artifact when baking my normal map from too decimated mesh but I figured out how to prevent it from doing it (some of the polygons were just coming in…
A Sea of Thieves skeleton sculpt made in Zbrush. I saved a clean version of the sculpt so that you guys can make you're own version if you want. I made a cracked skull pierced by a sword as an example :) https://hungryluma.gumroad.com/l/SOTSkull
Hello, I made a low poly axe (with multiple parts) in 3ds Max, unwrapped it and imported the same in Zbrush. The axe has multiple sub tools, each unwrapped already. I am now done detailing sculpting and poly painting all the sub tools of the axe. However, I noticed that after doing a test run for generating a combined…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
I originally posted this in my sketchbook post on here, but I'm assuming I should be posting here if I want to actually ask for feedback.This is my first face sculpt. I have attempted face sculpts
once or twice in the past, but this is the first time I have attempted
it after analysing reference photos and have followed an…
Hi, i'm new to Zbrush sculpting in general and have tried my hand at an anatomy sculpt. If there's any crits or general help you can provide i'd be extremely grateful. UPDATED ---- THE FIRST POSTS WERE NOT ABOUT THIS PARTICULAR IMAGE ---- UPDATED Added the back (not done much to…