I have to check some of these books out. Last year I went through a bunch of 40s to 80s sci-fi. Starting with Asimov's Foundation trilogy : [ame="https://www.amazon.com/Foundation-Isaac-Asimov/dp/0553293354/ref=tmm_mmp_swatch_0?_encoding=UTF8&sr=8-2&qid=1423045976"]Foundation: Isaac Asimov: 9780553293357: Amazon.com:…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
We are presently selling digital painter Howler 8.2 (paint and animation) for half off at $49, and the Artist version (paint only) at $24. Discounts are automatic. Howler 8 is a modern natural media painting application descended from the popular Project Dowaffle paint program. It includes numerous tools for the CG…
Thanks for the update. Can you tell me what bit depth the normal map is being exported from Painter? It's possible that if it's 16 bit it's not getting down sampled well at export time (but it would look good in Toolbag). If so, you could try manually converting the normal map from 16 to 8 bit per channel in Photoshop by…
Hey, welcome to Polycount! How exactly was the normal map created? Was it baked from geometry, or converted from a bitmap? What software was used to make it? This looks like a tangent-space normal map, not an object-space map, so I would disregard any preview using object space. Looks like you are viewing this inside…
Mirai did have soft selection, yes. You had to define its radius by selecting elements on the mesh and it was pretty fancy from what I remember. Surface- or volume-based depending on your choice, lockable too - I think. 3ds max gained these features over time. Maya had its soft selection tools revamped at some point, not…
If you're on Win 7 - yes. From Win 8 on the system has been designed to work with SSDs, whereas Win 7 is still from the HDD era and contains all kinds of unnecessary tweaks and "hacks" to optimize speed for those. If you're on Win 8 - mayhaps. Unless you're seriousely annoyed by Win 8's start menu there's not too much new…
@low odor yeah mate, polygonal mesh easy termination. I was more referring to sub-d. 8 sided like s1dk example above would be more suited. Simple method: chamfer centre vert>paint connect to snap to centre of edges to make the diamond quad 8 sided>select 8 sided non and use geopoly tool for perfect subd circle. here's a…
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…