I went to this meetup last month and it turned out pretty great! You get to meet lots of indie developers and other artists. Anybody else here on Polycount go to this? We could grab some beers at the pub beforehand before the event starts. www.meetup.com/Vancouver-Indie-Game-Developers/
"ENTRANTS WHO ARE MINORS: YOU MUST OBTAIN THE CONSENT OF YOUR PARENT OR LEGAL GUARDIAN BEFORE ENTERING THE COMPETITION AND PARTICIPATE UNDER THEIR SUPERVISION." 1. To be valid, a submission must follow the "Submission rules" featured onhttp://www.polycount.com/the-throne-room-challenge/ 2. This contest is organized and…
1st Question are you going to use it solely for work or will you be gaming on it as well? If you are going to be working and gaming on it I would recommend you look for something with i7 Processor, GTX 1070 16 Gb Ram. The processor is what is really being used the most in Sculpting and Rendering. With regards to brand, it…
Do what slosh said, they actually recruit from what i've read. Hi, Positives or Negatives 1st, hmm. I like this and so do a few others: https://www.artstation.com/artwork/nQrD9X Figure since you had this going on : https://www.artstation.com/artwork/xJqDW You can draw out your environments 1st, conceptualize some neat…
@Rmunday thanks! i had a lot of work in motion graphics and animation for commercail agencies since - that 1st marine was my 1st attempt at using aseprite and hadn't animated in years at that point- but 4 years later now i got quite a lot more experience thankfully. about a breakdown - i thinik i'm doing the basic keyframe…
AtticusMars: Ok wait a min - how are you trying to get to the RSS feeds? The feeds themselves should be detected by your browser (if your browser supports it but few do these days), and you should be able to just put in "http://www.artstation.com" into your reader as the site has RSS embedded in the source of every page:…
I took your advice and went with what works best for me, but I don't know if it's right to say that it "works best for me". It's literally the simplest solution I could think of to achieve the desired result. 1 hand bone 3 primary finger bones 3 middle finger bones 3 ring finger bones 4 pinky bones in which 1st bone goes…
It's actually one solid mesh. Which planks are you referring to? Looking at the bricks, I think you're right, they're a little too big (which is ironic, as I thought they were actually too small for a while). The gate and the post that is supporting the gate are actually separate objects. I probably shouldn't have stuck…
I set the bones that flip to smooth rotation and then back to Euler XYZ. This caused the 1st frame to disappear. I copied the last frame to the 1st frame, and for almost all the bones that solved everything. I only had to completely rekey one bone after this. Vailias - I'll try that with the next round of animations. eric…