Hey Simon, this is in a similar vein, talking about how color and value contribute to foreground/background perception in games. http://flashgamedojo.com/wiki/index.php?title=2D_Tile_Art_Basics Another good one I saw recently. http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/
[ame]http://www.youtube.com/watch?v=uHaRhuzZMWo[/ame] GFW covered a website that had a certificate or some shit you could fill out that would let you marry Sonic characters, or other bullshit from Nintendo. Dramatic reacting of forum posts happens at 3:05.
new blog post about the weapon dynamics in ZG http://www.nimblebit.com/2009/05/weapon-dynamics-in-zero-gear/ also I am just about set up and ready to start modeling a new kart - I am going to try to record the entire process this time.
http://www.gametrailers.com/side-mission/2012/05/03/call-of-duty-black-ops-ii-zombie-mode-teased-with-sexed-up-shotgunner/ between 80's Rambo 3 flashbacks and sexed-up zombie mode this is the first release I've been interested in since the original
"WIP 05" Today i have included checked the size in unreal and unwrapped more props --electrical generator --shelf with variation --cart with variations the modelling and texturing are finished soon so in the next few days i'm going do start the texture :D see you tomorrow !!!
Hey guys, Super duper short notice but at 4:05 Pacific time I'll be livestreaming my icon painting process. All are welcome to join the chat. I'll be posting the video here later after I get it onto youtube. http://www.livestream.com/interstellarstoryteller?t=610395
hey, I have a wierd issue with my materials made in desinger when applied in painter. " The Hieght maps " seems to be considerably " sharp " in painter compared to desinger. Thus the material also looks different.i am using the same environment (studio 05) for both softwares. (Metal / Roughness workflow). Please help me.
hey, I have a wierd issue with my materials made in desinger when applied in painter. " The Hieght maps " seems to be considerably " sharp " in painter compared to desinger. Thus the material also looks different.i am using the same environment (studio 05) for both softwares. (Metal / Roughness workflow) Please help…
A voice you didn't know you'd miss: Thurl Ravenscroft. http://www.cnn.com/2005/SHOWBIZ/TV/05/24/ravenscroft.ap/index.html Thurl and Mel Blanc and Sterling Holloway will be meeting for cocktails in the hereafter... cheers to them all. Next time I'm building a fantasy character, I think maybe I'll slide some or all of that…
Hello everyone! I would like to share my latest perosnal project. I made it to practice hard surface modeling techniques. 15k tris and 4k texture. Made in 3dsMax and Zbrush, textured in Substance Painter, renders are from Marmoset Toolbag 3. Concept made by Shantaram 05: https://www.artstation.com/taramshan Hope you like…