So I wrote a blog post as to why realistic graphics are important to games. Pick it apart and let me know what you think. https://elicitedresponse.wordpress.com/2017/04/12/games-and-graphics/
This was the next project in my game art class. We were tasked with matching a concept. I choose to do the Creature bust - 04 by Santiago Betancur. Link to concept: https://www.artstation.com/artwork/abrb8
I saw this Unity thing a little while back... http://blogs.unity3d.com/2014/04/08/playstationvita-for-all-the-unity-for-playstationmobile-public-preview/ Also I wouldn't call the console dead...
And this is the people that is screwing up the actual number for 'normal' workers: http://www.eurogamer.net/articles/2013-07-04-ex-xbox-boss-don-mattrick-to-earn-over-USD19m-in-first-year-at-zynga
This is the best one out there: http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/ Cryengine also released on that is very good: http://docs.cryengine.com/display/SDKDOC4/Physically+Based+Rendering
hehe looked at your website poop,didnt realize i met you before, at the Austin Game Conference in 04,asked you where they were giving out the imperator t-shirts.
http://www.latenightwithjimmyfallon.com/blogs/2010/04/gears-of-war-3-video-game-world-premiere-trailer-ashes-to-ashes/ theres the trailer. I dont even have an xbox but i'm intrigued
Hi, STALKER 2 has been offically cancelled :'( One of my fav games I hope they will find some investor to continue on game http://www.gameinformer.com/b/news/archive/2012/04/25/s-t-a-l-k-e-r-2-cancelled.aspx
I dont think this has been posted, but this seems to be the presentation in paragraph form. Helpful for some of the slides without text as it explains some things in more depth: http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html
Love the handle, but there is something wrong with flashlight(or whatever it is) it`s too dark It could be for differnt reasons, did you use this values for your textures http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/