Now we're cooking with gas. I really like the disjointed metal sheets on the roof. Any chance of really bringing that out by painting one, like Adam suggested? OR maybe you can hit at repairs by having the top most sheet not as rusty as the others. You already hinted at repairs with the metal sheet next to the door. Maybe…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
Ok site design isn't too bad and I'm not really gonna crit much on that so here we go. Please get rid of the black border you have around everything. It's really distracting and it takes away from your stuff. I should be able to read the edges without that there. <font color="red">Army Bag:</font> I don't like this piece…
I read an an article written about this by an Art Director in the game industry and he said that that unless you have animation all you really, really need is to show your textures and models as images the show their quality. You need to show wireframes and textured views and the texutes. The problem with video is it's low…
[ QUOTE ] I don't think its a pointless debate at all. I think if you want to become a well established artist, its better to paint the textures from scratch. [/ QUOTE ] You're wrong, to become a well established artist you have to show that you can be creative and resourcefull. A good artist should be interested in…
Yeah, I think teaming up is a good idea, but I would put choosing an indie co-dev at one step below picking a wife in terms of seriousness. You want that person to be badass and rock solid, and to be amazing at the things you're terrible at. I think it's totally possible to start small. When building an audience, you can…
I think you have some good stuff and comparing the old stuff to the new, you are improving nicely. I don't think you should stop with what you have, because you're right at the point that the next few pieces you do, will steamroll anything you've done in the past. So don't relax keep pushing! The layout is good, I…
3D Environment Artist Job Description: Nest Egg Studios Inc. is looking for a few funky, free-spirited, go getters; people who can model out a dry game designer's demo schematic into an environment full of mood and personality. You will have experience modeling and texturing assets for a diverse visual range of…
I've been silent for way too long. I just moved out of New York City. It's been a hell of a five years, and I'm happy to move on. I just don't know where to yet. More on that later. For now, let's compile everything I've learned over the last three weeks. You gotta let a story write itself, same way you gotta let a picture…
Wall of text Incoming! This is some of the first documentation Ive written for a project, so if I leave out anything you are curious about, feel free to ask. I am not the type to hoard information and will answer questions to the best I can. During the week I have created some more assets and brought them into UDK. Id…