I tried this plugin since this morning, and it's great tools! :thumbup: I found it more faster and WYSIWYG than the retopo of Polyboost or IllusionCatalyst. some blackpoints, - I don't find button for close the rollout :poly136: - There is no "snap&collapse" like in IllusionCatalyst's tools? - no way to define the strengh…
So you're not going to fix the model first? I think it has potential, but some parts really needs som rework, like the muscles. The thighs are highly defined while the lower part of the legs have none. And the fat needs to hang more down to make it really look like fat.
I think the tiles on the roof need more depth, this could be done by adding darker shadows between/under each tile or by baking (stronger) normal maps. I'm not sure what the texture on the wall is supposed to be, looks like an amalgamation of brick, plaster and mud. You should define the material better.
The indent at the temple is way over defined, the temporalis muscle should fill that hole. Legs feel a bit thin too. The head should be wider at the back, his head is box shaped atm. Good work though, I especially like the style of the face (doesn't look very tough though :) )
Hello there! I've been trying to refine my modeling skills by going outside my comfort zone and doing a car. I specifically picked one that had some smoothness that would be a bit tougher to do. However, I seem to have bit off more than I can chew! I've been playing with it for about two days and don't seem to be making…
If you need licensed music try something like audiojungle. There's alot of crap but some aren't terrible for $20. Unless you already know how to play an instrument/compose I don't think you'll have time to focus on it professionally while focusing on your visual arts and technical skills. I could be wrong as there are…
Looks like a good start! I don't have much experience creating full characters, so I can't comment on that too extensively. Generating concepts using AI is an interesting idea. Did you generate it yourself? If so, what did you use? The concept itself looks a little muddy. The details are not well defined, but it seems like…
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
I like your project but the head need more defined shapes. The back of the head is to flat and the top is to height for "normal" human skulls. Also I noticed that the cheeks are to flat. and her nostrils are to big. Also her upper lip needs more shape. I made an operpaint hope that helps :)
Find a beginner tutorial that takes you through the entire process of creating an asset so that there's a defined start and finish to the project. If you are a total beginner aim for an asset that's made entirely in Maya, then move onto game assets that go into low poly and baking. You can probably find stuff on youtube.