Thanks for all these very useful resources :) for some reason I have this error with the demo: http://stackoverflow.com/questions/2015810/visual-c-sharp-2010-msvcr100-dll-missing-when-opening-a-project-tried-everythi (I also use windows 7 x64, with Visual C++ 2010 red. pkg installed) "msvcr100.dll is missing, reinstall…
(*Notes to self: 1. Make top horns bigger. 2. make cape shoulder area thicker. 3 boots need something. 4. Tail piece need change. 5. Change placement of small cape to be more aligned to arms. 6. Make nicer flow from edges of tail cloth to the transition into wings. 7. I'm worried there is too much going on in this costume,…
1. Create an 8 sided cylinder 2. Delete everything except the top circle piece 3. Extrude that out into a square 4. Delete the circle 5. Duplicate it as many times as you need, snapping each piece to the side of each other. 6. Weld the verts so all the pieces are attached to each other. 7. Extrude out the sides for the…
Didn't do a full 20 thumbnails but did end up with 7 at least. I'm personally leaning towards H. The theme of the gun is in the light rails on the side and the effect. When a players guardian generates light the bars will illuminate for 3 mins. During this time the impact will increase, then after a min the first light bar…
Good start, but I do have a couple suggestions. I'd recommend framing this to a wide screen aspect ratio, even if it's going to be rendered to NTSC. Starting with something closer to the golden rectangle makes composing shots a little easier imho. There are also some continuity issues between 5,6 and 7. The robot appears…
instead of lurking 24/7 I've decided to join next month's challenge, and all the better if i have a say in what concept art gets used. Browsing through Respawn's blog, i found this beauty: Way over my skill level but its a great challenge. Otherwise i can agree with any other concept art from respawn's blog. Finally, i…
So i finished putting it all together last night. this thing owns. boots up in 6 or 7 seconds, shuts down in like 2. Im getting 60 fps in fallout 3 running max settings at 1920 res. 40-50 fps running crysis at 1600 res at high settings. have yet to install photoshop or udk. the only hitch i ran into was the power supply…
it's a steep learning curve, but keep at it :# You're on the right track with references, but if you the have time, video tutorials can be very helpful. I recommend Scott Eaton for human/humanoid anatomy, gnomon and gumroad for a lot of vids. There's also the polycount wiki. Also, looking at other people's portfolios…
You're showing us art from people on the top of their game, just draw if you want to draw and in 20-30 years you'll be at that level too. At age 7 I remember flipping through a scrapbook my mom has of all the drawings I did since I was a toddler and being really upset that I hadn't improved as much as I wanted. I've been…
How would I go about getting alpha blending like seen in this tutorial http://www.blog.radiator.debacle.us/2013/09/hacking-blend-transition-masks-into.html with ShaderForge? The code there is outdated and doesn't seem to work. I'm trying to get a result like seen in the video above. Does using heightmaps like they show in…