Hi! This is interesting! I feel there will be a better balance of shapes and detailed/not detailed part if you take the top of your penultimate post and the bottom of "2" from your last. For costume design you may be interested by checking "onmyouji characters" on your favourite browser.
damn ur sketches looks amazing ! i personally i love ur snipes ! i just strangely feel that some of ur guns looks exactly same ! maybe just because u use same parts in their designs as u said above !
Cool stuff, the last image is my favourite, it's a nice mix of techy and harder organic stuff. Good shapes and contrasts. Some stuff looks a little soft and blobby (like that ... rocky mace thing? image is called "digsite"), a little more deep sharp definition in the sculpt to separate some parts out would have helped…
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I choose to made this character because of his design, it's well balancing between knight and showman (RADAAHNS FESTIVAL) and moderatly difficult, as shown through some asymmetrical elements. Some parts didn't turn out very well, such as the hood and beard, and the yellow ribbons on the legs are too thin. because at the…
@Benjammin That's true, perhaps because i'm pretty new to this part of game design when it comes to making environments I'm overthinking it. I am hoping to be able to tell a story with the environments I do make so that way they hold attention. @oglu I was thinking of eventually doing a isometric/floating island for…
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Thanks for the feedback. I went and imported the scene into unreal just to see how the proportions would look in game, tell me what you think...you guys mentioned the ramp looking off, is it the angle? Hey Kaburan Ill be lower the height of the hinges. "The Ceiling should also be inset and beveled a bit higher." I didn't…
Ive played many games with that control scheme, its very old school. last few platforms Ive played had either just "hold down" or double tap down though, so I guess I just didnt think of it. and as for size, It looks geat in the first part, but the level of detail gets a bit noisy when you zoom out to much, any thats minor…
Looks pretty amazing to me! But it’s not great as a selling point in a portfolio unless there’s some context. What is the intended use of this model? Is it meant for a real-time game level somewhere? Is it going to be part of a larger piece? Is the detail going to be lost once it’s all integrated and shown in context?