@NikhilR Sorry for the late reply. I've been a little busy the past week. Tyler's post is fantastic and I can see where my presentation skills could use some touching up now. His breakdown is sweet and short, and I especially like how he combined the blockout phase into a little gif. I should update my projects with…
Hi, Kitchen 1: - the stone trim door seems super weird. - the island shape is awkward, and the just outs seem unrealistic (are you using reference) - the tile of the granite is too tight - roughness across the board needs more interest and separation - this place doesnt look like its been lived in at all - focus on story…
[ame=" https://www.youtube.com/watch?v=7c9FSJXUAI0"]Turntable[/ame] @mats effect: Thanks! Thought about showing a bit more of the cage as I ended up texturing the whole bloody thing (with pulley/chains) and not much of it is seen in the final pictures. :D @ArtisticTiger: Thank you, man! Took its time. I'm glad I set up…
Day 6: As with yesterday, I haven't been able to get a whole lot of sculpting time in, but during my commute to and from college I watched some videos on anatomy of the head from Ryan Kingslien, and read some more of The Artist’s Guide to the Anatomy of the Human Head. I'm slowly starting to pick up on terminology and…
The 3point guys were kickass, like spacemonkey said they constantly blew us away with their highpoly work, texture work and desire to push quality all the way. We stole Vahl off them after this... :) Regarding people asking about bakes and stuff, we set up the game engine to use the same tangent basis as Maya, so…
did you make any concept drawings so that we might be able to compare this blockout to something substantial? That would probably help you in the long run during your sculpt also The legs aren't set up very well IMO, at least as far as their style is concerned. I would keep the design's theme consistent between the arms…
A mood board to set things up. <blockquote class="imgur-embed-pub" lang="en" data-id="a/SIARK"><a href="//imgur.com/SIARK"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
Hi, I've recently started a project with the aim of creating my first game ready environment, for my portfolio. The scene consists of the classic lone house in the forest, where the house is an external model only with some small assets round about to give it more life. My question is to do with the asset workflow of a…
Hello ! I'm planning to get on my very first environnement piece, in Unreal Engine 4. So I found my concept, but a the stage of the blockout, I'm wondering : what are terrain in video games made of ? I mean ... I doubt i'ts like a HUGE mesh with a 32k texture resolution on it, so how do I setup my terrain ? Are there a…
Heya and happy holidays ! :D Fansub here, some of you might know me as the guy behind Quick Pipe or ADN Modeler Tools :) After a long and tedious (but awesome) year full of moar scripting and less art-ing (welp, consider both to be art-ing, but ya got the point) I've decided to kick off 2017 by creating more and more 3D…