thanks for the feedback ! i'm currently adding the ejection port, fixing proportions and checking more refs, and since i modeled it with the quad chamfer modifier it will be easy to change the edges tightness
You can use the Snap Tool under the modify menu. Just press V and click and drag when selecting the positions. You'll also find some align tools there...
If you want to achieve likeness you might have to modify the face and his muscles a bit, if I remember correctly he has more of an anime face and he is skinny.
you can create the holes by chamfering vertex's than adding some support geo to them to round the shapes out more and using a spherize modifier to make them circles.
Nice update :) The only thing I'm missing from 2.49b is the ability to set the number of loopcuts with numerical input :) @dogzer, There is a decimate modifier in the 2.5x series. Is that what you mean?
I ended up using http://www.zbrushcentral.com/showpost.php?p=490687&postcount=266 because i couldn't find the links. Theyre modified versions but still beat the majority.
My first guess would be that you first added the cloth modifier and afterwards scaled the mesh? IIRC It'll return to its original scale once you run the simulation.
nicely done- could use some embers here and there. I feel like you are modifying a particle subUV with some UV distortion for the tendrily bits or is that pre-rendered in the sprite?
looks fairly similar to the "unfold strip from loop" button in the unwrap uv modifier. minus the relax part. unless im totally misunderstanding what the peel uv's does.