I have a feeling you didn't learn what PBR is yet. Read this. Directly from the Marmoset team. https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/ Feel free to ask them questions. They're very helpful people. Your axe design is okay, not interesting, but I understand it as a real life hatchet.…
Thanks for the replies :) Glad you guys like it so far. Yes I gave the hair another try, but I really have no idea what I'm doing yet so I always end up deleting it. I also tried giving blue a go but it made the overall feeling way to blue so I switched back to red again. Might shift the hue around when I got some decent…
So got a chance to play the demo a bit over the weekend. Like I mentioned when I first saw it, I think the overall presentation is a bit rough, graphics and sound are not on par with SSF4 or even Tekken 6. It does have that Mortal Kombat feel though, and the gore looks great. As far as how it plays, its troublesome that…
do you think that social injustice is not a direct result of plutocracy or oligarchy ? it is, because if social politics were up to the majority of citizens then we would have had far better equal rights in a wider spectrum because believe it or not majority of people are good and kind and and want what is fair and equal.…
I've received a lot of feedback from some artist friends of mine so will be working to make further adjustments of the Fishbones weapon prop. Some of the feedback was: - The components of the gun need to be connected together in a more realistic way. - The central cyclinder needs to look more as if it is glowing from…
Hey, some nice work here! I will say the sculpted elements are lacking alot of finesse. The wooden stock in particular is the worst offender with odd blobby dents in the surface. You can clearly see in your ref that the denting you are trying to mimic is far more refined, this kind of damage would only occur from a rather…
Thnx for the replies guys! I don't think I can post extensive breakdowns. But for the brick buildings and concrete structures, these are almost entirely done with tiling textures. In the case of the concrete stuff the damage was done with edge decals as described in this breakdown in the SDK documentation.…
Your texture looks like someone took sandpaper to the corners. Your wear and tear needs to be more sharp. Since you're obviously making a Warhammer tank, think about the things that come into contact with it. There's going to be a lot of metal type things hitting it, so you might want your texture to have more scratches…
One thing you may want to check is capacitors on the motherboard. If any of them aren't flat on top, or they look like they have something oozing out of them, then they are bad. There was an issue around the time your motherboard was probably made, where some ass stole a formula from the cap company he was working for, and…
I like having new enemies, especially ones that don't constantly try to engage me in melee. Now you actually have to take cover, unlike SS1 where you could just run around in the open and all shots would miss you. The problem I see is that they kept the biggest problem with the first two games: Being locked into an area…