Hello, This is a personnal project of strategy/City Building game made in Unity. I Started it on the 1rst of January to see what I could do in a month of work. I made everything from code to graphism. All the asset are sculpted in Zbrush then textured in 3DCoat. I made this project in order to learn more about the creation…
Hey everyone, I'm a 3D artist looking for improvement who's currently working on an unannounced ios/android game project. I'm new to the forum and I'd love to get some feedback and become a better 3d artist, and become a more active community member here. Here's some of my most recent work, it's not going to be my final…
Hey everyone. This will be my new scene for my Portfolio. I've finished most of the Blockout stage and I'm now chipping away on the individual models. I would love to hear some comments and critique about the scene layout etc. I'll try to update the scene as often as possible. Here are some Screenshots from UE4. The scene…
Voting for the Brawl Tournament has ended! Stay tuned for judges & winner announcements.Public voting for Polycount's Brawl Tournament contest closed today at 9AM EST. With over 550 votes casted for the Fighters and over 350 for the Stages this will have marked Polycount's largest poll turn-out to date. The Top 5 Fighters…
Hello fellow Polycounters, This is a thread I'll occasionally update with my progress on a remake to The Neverhood I'm making on UE4. It's not the full game, just the demo parts, and I'm doing this to learn how to develop games in order to continue making my original games afterwards. I'm showing everything I do live every…
TACTICAL | AERIAL | COMBAT Hunting Anubis is a single/multiplayer combat flight sim focusing on near future drone warfare. Currently in a free, open Beta period. Dogfight enemies fully autonomous or remotely manned in the endless fight for the skies of the 21st century. Many features are planned and in production for…
LOCATION: University of Southern California, SCI Room 106 What does that look like?: TIME: March 12th 7 PM PST https://www.facebook.com/FinalFantasy/photos/a.597630026938427.1073741826.362460097122089/921664281201665/?type=1 I'm planning to go up to my alma mater on Friday. If there is ANYONE else in the LA area, or the OC…
Harford has posted an in depth tutorial series that you might be interested in He covers the whole process from beginning to end and goes over a lot of the reasons why you would want to work in particular ways. High poly modeling, low poly creation, baking, materials, its all here. For free tutorials the production quality…
We are extending the deadline for the contest until 11:59PM PST on Sunday 12/11/16. This gives you an extra 2 days. This will be the only extension. So use the extra time wisely! I do apologize to those that have worked hard to meet the deadline. There were a few factors that went into deciding to extend the deadline. So…
got to baking low, but there were some errors and I had to go in to fix quite a lot of the normals map in photoshop. Going to move on tobaking Ao and starting a base diffuse now.I'll fix the normals further if there are any feedback on how to improve the normals map. I added bolt details by baking the bolts on a flat plane…