It's never taken me months to rent an apartment? I show up, fill out an application, and in a few days or hours they usually call me to let me know if I'm approved. If you have a job, a good credit history, and can afford the apartment, then there's no reason for them to reject you. Usually if I'm moving to a new job I'll…
I'm not sure what is it exactly about this work, but i think it's colours. Absolutely love how it turned out, part of me wishes that it was a bit brighter and joyful but it's amazing either way! :) Though, i think you should work more on textures, certain aspects such as leather on seats appear too glossy.
@CJE Thanks, I just quickly blocked out the bust, didn't worry much about the muscles... But thanks for the heads up, I almost forgot about the chest area which is connecting the shoulder muscle... Here I think I made it more bulky and fixed the muscle part... I guess...
Nice. But maybe rethink the position of the green - i would set it to areas, not touched that often. And the arm/back rest seems to me used very often. I would colorize the lower part of the bench more brownish/greenish. You could also add some saturation to the whole bench and only desaturate the areas which are used very…
In today's Episode 5 of FATM, part 4/5, We complete the texturing phase. https://www.youtube.com/watch?v=qnhuKXV0VGw Don't forget, you can VOTE FOR WHAT'S NEXT on From Art To Model! Here - https://www.strawpoll.me/16854582
I assume it would scale well, as long as the gpu supports compute shaders, it'll work well. for reference I'm on a 4070 ti. If that's running at 1000fps, with the 4kx4k canvas. the canvas is using half floats. The buffer itself is only 128mb of vram, so you could still have 15 layers if you only had 2 gb of vram. obviously…
Great look and cool technique! Also build up and impact are impressingly cool. The mid part could feel a bit more dynamic though, maybe the UV animation could be less linear. Good old massaging of curves could do the job here. On the other hand the movement can be intended as it is and its absolutely fine... damn lovely ^^
I think the part that feels like it sticks or stops is because you have a duplicate frame in there. To make her look like she's stomping I think you might need to move the COG a bit more, and maybe if you can try leave the feet on the ground a bit longer, or take more time to lift the foot then drop it fast.