http://accessories.euro.dell.com/sna/productdetail.aspx?c=uk&l=en&s=dhs&cs=ukdhs1&sku=294438&~ck=baynoteSearch&baynote_bnrank=3&baynote_irrank=0 http://accessories.euro.dell.com/sna/productdetail.aspx?c=uk&l=en&s=dhs&cs=ukdhs1&sku=609020&~ck=baynoteSearch&baynote_bnrank=4&baynote_irrank=0 neither of those are particularly…
Hey all, Here is the Parallax test in Marmoset :D The standard Normal is to the left with the Parallax to the right. The difference is quite subtle, but i think with some tuning it would be worth it for a 'folio shot. If it was for in-game asset, im not sure the result would be worth the extra cost in the shader as i could…
Thanks for the support guys! Anyway, another weekend - another update. I Gave him glasses, chains with crosses and changed the general shape of his hair. For the chains i downloaded this great MEL-script from Creative Crash that i highly recommend trying out. Next is polishing his pouches and houlster. Again, thanks for…
In the past 2 days I worked on the gloves and I've re-done some of the aging details and bandings/straps. Progress with the gloves was slow trying to find some material definition that would fit what I was going for. I might have to visit that part again. Next step will be starting work on pouches and equipment back in MD…
Are you using C++ or PyQt / PySide? Qt has an obscure function QWidget::winId(), which returns a native handle to the widget window. In Python it's possible that this returned value is a "PyCObject" and you'll have to use AsVoidPtr to retrieve the handle: https://docs.python.org/2/c-api/cobject.html#c.PyCObject_AsVoidPtr…
I have been working on Batman over past few days and decided to take a quick break and work on another character I roughed out 2/3 days ago through bust sculpting. I have no idea at the moment what kind of character he is gonig to be in the end but at the moment I just want to get his main shapes and forms down to get…
Skills wise you will want Python and C++, if you know those you can easily learn other things like maxscript or C# if needed for certain studios. Also you dont need to be a good artists, but you must understand the whole workflow the artists follows, so you can build tools and improve the pipeline. Also depending on the…
Hi all, I have almost modelize modular props for the house. I used Mudbox and max for the bakes. All props are contained in 2*2048 (empty areas are for ropes to come). 3dsmax import form Mudbox: Uv packs: Props in UE4 for lighting tests (for the moment, only normals and AO): And the start of the house's creation: C&C are…
Day 2: Splines! Some kinks still need ironing out-- he looks to be sliding a little in the Game perspective? I still haven't touched the head at all. I am not sure if I want it to remain almost static in world space or "slither"... The gifs! -> I will try and finish it up tomorrow. I got a little carried away with the…
I'm sure you have all read enough questions on this kind of thing (hell, I've read enough of them trying to find answers) but I just wanted some extra input on the matter. I am interested in learning hlsl for shader programming, but I am struggling to understand where I need to start. I am currently getting used to…