^ try mirror and weld under geometry to have them meet in the middle( might mess up the back). Or mask and blur to soft select some of the chains and move them along your curve to get them to connect. It also looks like you can just add one more chain to complete it. so mask out a single link (or insert a single clink)…
We're on Nildram ADSL down in Kent and it's great, they connected it in half the time they estimated, and I've never had a problem with it yet. Dunno if it's available around your area though. I also had a really good experience with Blueyonder cable broadband up in Scotland, basically I signed up for the 2mb service, then…
-stage is too small. the arrow panels are 11 inches square from what i recall. -top speakers too small -top marquee not thick enough -corner molding too large -side handle things too large -buttons way too large and too high up -monitor cutout is too large -plastic tubing connecting stage to cabinet is too thin few more…
looking good man! Besides what cavett mentioned, id say that things that would make it more "rage" like are a bit of foliage, to frame your composition. Also, blending and transitioning seams like the highway's pillar base connecting to the rubble. Right now it reads as 2 meshes. Using a bit of foliage, and dirt at the…
Yeah I hear you Kaburan. But I figured since its for games I might as well have fun with it, I was actually going to change it to punisher but then totally forgot about it hah. Anyhow, some more wip, I'm pretty much done with the tank but the scene needs to be connected with the fountain area atm. Some renders of the tank…
hehe, awesome man. You should bulk up the feet alittle more, and maybe add some toes sticking off to the side. Some tubes connecting to the top of ole Bush's head would rock as well. I also think that a big ammo drum would look cool on its back...and maybe a big belt buckle around the middle...but thats just my 2 cents…
I think the texture mask + inflate method is still going to give you the best results. This way you can load the alphas in photoshop, position them exactly where you need them, and then preview the result. Otherwise you may have to break the alpha pattern into smaller peices and drag them on as a mask with radial symmetry.…
Dude... QWTF for the win. I've got too many fond memories of playing it @ a friends house while I was networked to his computer and leeching his 38k connection. LOL... man :\ *sheds a tear* Half-Life 1 was my first real experience with any engine from a development stand point. It holds a tiny, tiny sliver of a spot in my…
shes looking damn good except for her arms, they are waaay to long. her fingers should go just below her crotch and this would not be the case if she put them to her side. also her elbows seem too small and pointy. another thing is you have a weird line going up between her breasts as if its her ribs but her ribs would…
Thanks guys for the feedback. Here's perhaps (again) the last update. Changed the following: Connection from back to neck has been smoothed off. Decreased the deepness of the clavicle area. Moved the crotch armour up. However this had an unintended side effect of making it seem as though the character had no crotch and…