Yeah, I wouldn't even bother with the script. Just do a google search on three point lighting techniques, and you'll get the basics of it. One key light going right at your model, from somewhere near the camera, with shadows on. One fill light off to the side with a nice ambient color and low intensity. (You can actually…
War of Rights The Team Campfire Games is a company of highly dedicated developers, currently working on their first game. When development was started on War of Rights almost one and a half years ago. It was done by two rookie developers with close to no experience in game development. After a while we began taking game…
Hi everyone A friend recently bought Neverwinter Nights and we started to talk about creating a character for the game. I would like to know if someone here has good links to tuts dealing with custom characters and/or races implementation. I think I could find some of this info by digging around the internet BUT I'm sure…
seriously, am i completely inept? i have tried so many times to make a decent normal map and it always comes out with errors! is it just the nature of the beast? do normal maps always require tons of redoing and a headache? on the bright side, my constant researching has lead to my learning lots of new things but, for…
Heres the thing, those materials actually have a yellowish tint to them in real life. That's why this is important. Your brain may think/expect a concrete retaining wall to be gray, but in reality it usually has some color to it. These might be slightly tinted towards the yellow spectrum, and that might be due to my…
Ah, unlit will be great. Right now though, the front is mostly in dim lighting, I feel like I really want to shine a big fill on it. All those colors are muted way down.
I can't find anything suitable to show as a reference image, and I can't take a picture either. Rendered image from 3ds max is first image in above post, you can see in screenshots that I used 3 point lights and a sunlight, and that lights are setup to 'shadow map' for shadow settings. Basically I don't wish to have that…
I am a 2D traditional illustrator, although I have been using Maya for creating models and lighting them for reference in my paintings. I had an older version of Maya that had MentalRay built into it. I recently upgraded my OS and and I am no longer able to use the old Maya, and can't afford the new version. I tried Maya…
The first picture I think the composition needs significant work, the texturing is good, models is good but something is off with it. Try new lighting and look up directional lines for composition (heres a good article to start you off with https://vanseodesign.com/web-design/direct-the-eye/ ) The second one is good,…
Hi! Before anyone asks why I'm using UDK rather than UE4 is because UDK allows me to export lightmaps which i can later import them in another engine (Mirror's Edge related modding which also uses an older version of UE3 without lightmass). The thing I'm encountering is a lot of lighting artifacts which i can't get rid…