Looking for x2 3D Artists for the game Freedom is Piracy The Game Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game where you, a former Marine soldier, join a pirate crew to build a new city through piracy and face the Marine to survive. Devlog presentation on YouTube:…
Who are we? Team name: Pixel Sheep Entertainment Hi! We are a team of hobbyists with the intention of starting out small to make a name for ourselves. Once we crank out a few games, Pixel Sheep Entertainment will aim for the stars! What are we making? Game name: Pacifist (this is our 1st Game!) Genre: Runner, Parkour,…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
zombie post incoming... competition is the premise of multiplayer gaming, and it doesn't really give much room for casual gamers. so i am not totally surprised if playing online games is stressful\repulsive for some people. i am more of a self determinist\perfectionist than a competitor, but it always annoys me when I come…
G4Tech TV is dropping the Tech TV from their name. just about the only thing left is XPlay. the channel has gone from something i used to watch to learn about computers and technology to some trumped up little whore of commercialism. screensavers used to have two very competent hosts that could answer any question people…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static…
[ QUOTE ] What would your ideal setting for a game be? [/ QUOTE ] Historical accuracy and realism (not WWII), for the purpose of education. Environments designed from actual research and knowledge of the locations that once existed (not WWII). Weaponry and Clothing from that time, with included information about them.…
Any describtion liek "modern" AAA or "next gen" game.. is somehow very "unprecise". It depends on the overal used geometry in the whole scene how "big" the game assets and world "needs" to be. Games which are only running on 1500+ $ cards.. does not sell so well i guess and also are very expensvce in the developement…
Hardscore Games builds and publishes mobile games for real gamers! We released Star Admiral (www.staradmiral.com) on July 17th globally on iOS and are now building our second title (RTS Fantasy Setting). Star Admiral is already played by over a hundred thousand players just one week after launch and you will be responsible…