Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…
@Borgleader Thanks! I actually went back and played it all the way through and thought it'd be fun to try out some sci fi stuff. I bought it when it came out, but I got maybe halfway through before life got in the way. Anyway, another quick update. I finished the famous (or infamous?) vending machine, used to kill…
Hi everyone, I’m Norah, a recruiter at Riot Games. I’m currently hiring for two VFX Lead roles in Singapore: Teamfight Tactics (TFT) https://www.riotgames.com/en/work-with-us/job/7312899/manager-vfx-art-teamfight-tactics-singapore Unpublished R&D…
Hey guys, here to share a little "tool" I have been using to quickly create my hair plane textures, and even better, quickly altering it without having to start from scratch every time the hair need some big changes. ------------------------------------------------------------ UPDATE I just created a new tool, this time to…
Day 12 Inspired by the general style of Mark Lambert @ https://remenance.artstation.com/ I've been a fan of their style for a while and it was fun to finally take a crack at it Notes: Pretty fun to explore something with wilder proportions this time! They had some great references avaliable to spin around and take pictures…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
well I fixed some plumbing, which I loathe doing , but there was water leaking down the walls, so had to be done. Never underestimate how much fun using a pipe cutter is :0 Also had ro replace the bathroom sink taps cartridge, which was fun
I finally gave in and watched the trailer, and I must say, as a fan of horror flicks this movie would completely have me first in line to see it opening night...if not for the whole....you know....fetishy gross-ness that is the Human Centipede. But needless to say I'm impressed. Based on comments I figured it would be a…
"Same goes to MoI or cad done models . Even if you have to re-do some tessellation parts projecting UVs back is usually simple and done together with vertex/split normals ." Yeah picking up on what gnoop said, a few industry guys I know of swear by CAD workflows which I suppose their inhouse pipelines may support i.e. CD…