Я 3D-художник, ищу работу в сфере 3D-графики. У меня есть некоторый опыт, я работал с командой разработчиков модов Old Realms. The Old Realms — международная команда, разрабатывающая глобальную модификацию, полностью меняющую игру Mount & Blade II: Bannerlord.Вот что я для них сделал:• Создание 3D-моделей различных…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
#throwback back in 2020 I #Sculpted with #Zbrush this Camel Dromedary Recently, I have been #3dprinting and painting my old models just for fun. You can get the model at Available at Cults3D https://bit.ly/3SiDzKq
I heard about this today, and thought of you. https://github.com/mklefrancois/glTF/tree/ext-materials-retroreflection/extensions/2.0/Vendor/EXT_materials_retroreflection Some math and implementation details, maybe it helps.