in our age when a nice head model you can do trough photogrammetry just asking a person to seat still and hold her/his breath for a 30 sec shooting like 20 shots around or with just lidar phone capabilities it's IMO kind of not very competitive skill. But if you need it to do it from those two pictures only I would suggest…
@Alex Javor Lol nice. Yeah I’ve noticed even in games with incredible graphics like RDR2, the trees are practically smooth cylinders with good normals and texture mapping :) . I’m definitely going for more of the look that Willi Hammes pulls off in his UE4…
I think most people that call bullshit on this is not really closed minded just his videos is just too much of an investment pitch, always big words and little facts and also dragging in game developers into the conversation, that after studios used photogrammetry they never wanted to use it again, and that cleaning up the…
Update No.3 The environment. So the environment went through a few revisions until I settled on a process I was happy with. For various work projects, I've been exposed to the use of photogrammetry so it seemed like a great excuse to go and capture some rocks for myself. here are a few rocks, post tidy up in Zbrush i…
We're looking for someone to make unique NPC outfits for Eastshade, a first-person open world exploration game for PC. You can find out about the project here. Requirements -Ability to model from concept/photo reference -Realistic modeling and texturing of clothing -Choose your own workflow, whether it be sculpting, cloth…
Sequin AR is a leading augmented reality content company in need of UE4 Technical Artists to join our growing team. We create and produce broadcast AR for networks, production companies, and events. 3D generalists with an advanced understanding of UE4 -Modeling -Materials -Lighting -Sequencer -level streaming, assembly,…
Hey everybody, this is my first post in this forum and I am hoping to get some feedback on a digital double I am working on for one of my uni modules. Its the first time I am attempting to make a human being, so I could really need some help. Here are some images to show where I am so far. This is one of my latest renders.…
I would try to buy pre-owned Sigma DP1 Merrill on ebay. It's more expensive but sometimes could still be found for a bit more than 300. The camera is pretty hi res but super slow pacing so not very good for photogrammetry series. A comparison with mentioned cameras…
For a simulation project need to create an accurate library of materials based on a specific building, that can later re-used and modified for later usage. Testing the photogrammetry path I find difficult and not scalable to just edit the taken photos to generated what needed. So was thinking if make sense to just use the…
Hello fellow unreal users. I'am kind of new to the polycount forum, but I thought this is the right place to promote my recently released Mega Rock Pack. The package consists of 30 photorealistic rocks (thanks to photogrammetry) wich can be customized to fit in pretty much every scene. That is accomplished by the expensive…