Hey everybody,
this is my first post in this forum and I am hoping to get some feedback on a digital double I am working on for one of my uni modules. Its the first time I am attempting to make a human being, so I could really need some help. Here are some images to show where I am so far.
This is one of my latest renders. I am especially not happy with the eyes, they are intersecting with the eyelids, so there probably is some shadowing and subsurface scattering issue there...
I used photogrammetry to get a starting point for modeling. This is what came back from recap 360.
This is "Pete" in ZBrush.
Replies
Just compare the two, it is as if you ignored the scan for most of the part.
eye distance, nose shape, lips, ears - nothing looks like it is synced with the scan, definitely have the both at the same position and compare scan to model and once that is done compare the raw photos with your result.
It is easy to get carried away with a blurry scan, but this looks like a subdivided basemesh with pores and some wrinkles on top.