Multiplayer Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Multiplayer Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Multiplayer Programmer (m/f) you need a great passion for online and multiplayer gaming. You will have already worked on professional…
inFormat = ".model" --put your in format hereoutFormat = ".dae" -- put your out format herefiles = getFiles "c:\\foo\\*."+ inFormatfor f in files do ( importFile f #noPrompt newFilename = (filterString f ".")[1] + outFormat exportFile newFilename #noPrompt ) this should do it. havent tested it but is not exactly complex..…
See I believe in money, power and respect First you the money Then you get the motherf--kin' power And after you get the f--kin' power You get the f--kin' ni--az to respect you REALIZE MONEY POWER RESPECT
our Team is expanding once again...this is not a Lego Universe/ Jumpgate Evolution position(s) 3d artist: We need an artist that can model Characters, Environments, everything and anything. Zbrush/Mudbox, Max/Maya...etc. These things should be demonstrated in your portfolio. F/x Artist: I should have the details on this…
Been a loooong time since I worked in Unreal. Is it just me or is it no longer possible to toggle fog? I'm making a swampy level with dense fog and would like to turn it off as I continue to block out. But "F" does nothing and going into the viewport menu and unchecking fog (which shows "F" as the hotkey) has no effect…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
@Eric Chadwick Thank you! Im having alot of fun messing with this, especially at this stage where everything is really coming together visually. Also yes that gif is super helpful! Ill mess around with how I can get a similar effect with my post processing next time I work on this!
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…