Another trick is to bake AO for the whole model on a 2nd uv, then adjust the wheel material to use an AO strength of zero. This wastes a bit of uv space if those surfaces are never used by the AO texture, but the AO can be enabled easily for garage shots, like when the player is customizing the car.
In the spirit of the holidays I'm finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them. https://youtu.be/nD2UifmEpbQ New Stuff includes: Mis Scripts - InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole…
To make a glass surface you'll want to use Refraction. You can enable this in the Transmission panel. Generally, you will want to apply a dedicated material to the glass areas of the mesh, and enable refraction there. But you can also use the mask slot to load a texture mask to determine which areas are refractive. This…
Hey all...im running an sli system at home now and have a couple of questions that i cant seem to find any info for: ive seen reference to a 3ds max rendering test that takes advantage of sli...but havent seen any info on how to enable sli for max. does it just take advantage of it automatically? im running a dual monitor…
Fabric Engine 2 - http://fabricengine.com/ What is Fabric Engine? Fabric Engine is a digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization. Fabric Engine comes with a visual programming system that enables artists and developers of…
Hey guys, been working on the textures for this rail turret thingy majigga and everything's going fine 'cept when I enable hardware shading in the viewport (to enable shadows) the S.I. map stops working with Xoliul's shader, was wondering whether anyone had come across this before and whether there was a way around it (If…
Update without any cool images. I liked Plasticity for its speed and for opening the last project on startup. Several seconds and you're ready to go. Backups were enabled in preferences too. What could go wrong? I'll tell you. It seems like after the second launch, Plasticity loads a file not from your project folder, but…
As usual, thanks for your advices teodar23! Maya is crashing everytime I try to export an fbx with the triangulate option enable... Idk why... I'm gonna try to change the topology, export without enable the triangulation and see what will happen... I tried to flipped the polys and it didn't change anything too... The…
Do you think you could allow for the console in the next build. (I think would have to package as developer build instead of shipping) I am using the rift DK2 and would like to use the commands "stereo on" or "stereo hmd" also "r.postprocessAAquality 0" and "hmd sp" to enable the rift support that is built into the engine,…
Thank you SpeCter / Xoliul, that has fixed it. Always the simplest things :) One further question please. Transparencies seem to be doing something funky. I get this when an 'enabled alpha channel' poly is ontop of a non enabled alpha poly. I dont seem to get this problem at work, viewport transparencies on none, same…