1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
Hey there, Is there anywhere on here or the marmoset site that shows a kind of expected or in development features list for Toolbag? I was wondering about the development of implementing animations and omni light shadows into viewer and don't want to just create a bunch of question posts about possible features.
A monster bust concept applying the tips and tricks I learned from Kurt Papstein's Monster Box Set Tutorial. As someone relatively new to sculpting, I can't recommend this tutorial enough. I learned A TON of new things! Just gotta keep working everyday and trying to get better! Crits are welcome. Link to the tutorial is…
Hi guys, If anyone is interested in animation or looking for a good body mechanics rig then this might be of interest. https://gum.co/deerAnimRig It features low resolution mode for speedy playback, textures for nice playblasting and a lot of useful functions such as space switches on controllers and ik control in both…
Alright kiddos, Ross wants a laptop: -I need to paint -I need to model That's it. I want the most cost effective, smallest option. If it can function like my 2nd last pc i'd be happy with that. Any reccomendations? I don't know shit about graphics cards specs for laptops. I've never had a laptop. -R -R
Hello everyone - I was hoping I could ask for some help loading a python script in maya. VERY SIMPLE question if you've done it before!! The script is pretty simple and it runs well on other computers, so I might just be missing a simple step. Supposedly, all that is necessary is to load it in the python tab of the script…
Helloz Polycount I am starting a new project and would like to post wips hoping to get some feedback and critique. Wish me luck! Concept by Dave Greco So far I have blocked in all the shapes. No real detail yet just looking to see how everything sits together. Not too sure how he would grab the gun as its shown in the…
Helloz Polycount I am starting a new project and would like to post wips hoping to get some feedback and critique. Wish me luck! Concept by Dave Greco So far I have blocked in all the shapes. No real detail yet just looking to see how everything sits together. Not too sure how he would grab the gun as its shown in the…
Hello Polycount. I am starting a new project and would like to post wips hoping to get some feedback and critiques. Wish me luck! So far I have I have blocked everything out to see how it all sits together. Only thing I'm a little unsure about is his big gun. I really like him with an overside weapon as it adds to his…