ParoXum, texturing is great, not a big fan of overall shape. Would be cool if branches were subordinated to one strong silouette. Nice rollin & HAL, I sense cyberpunk!
Just got finished with a "quick sketch" class. Here are some highlights... A sabretoothed salamander... A punch gun... An enclosed sportbike... A cyberpunk police vehicle (from reference)... '_'a
Heavily influenced by amazing looking Cyberpunk 2077 and costumes from Ghost in the Shell movie! Find me here: https://www.instagram.com/velimirkondic/?hl=sr https://www.artstation.com/artwork/rRyYEL
- - Greyscale finished on these, just need color and dynamic lighting. Cyberpunk hover bike, doing 3D block out to be turned into 2D concept, then will finish 3D game resolution mesh.
thanks for the quick answer! Yeah I might fake it for now... I'm thinking about using pbr in our (school) project, which is basically a scifi/cyberpunk environment
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories. We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
is the exagerated size of the eyes, mouth and nose intentional? i really like your brush strokes and painting style, but everything is too big in relation to the head... latest sketch; cyberpunk thingy
Hello all, so I decided to join the challenge along with a friend. We are working on a cyberpunk/medieval style. He will be working on the creature, while I will be doing the Ryder. This is what we have so far.