R4 specifically, not its far superior cousins :D (I have a MicroDS, tis great for homebrew etc.) EDIT: http://www.thinq.co.uk/2010/6/21/nintendo-3ds-gpu-revealed/ Almost have official specs! :D
You need to soften the normals, easiest way is to transfer them from another shape. Guilty gear has a good pdf on this somewhere....ah here page 21 http://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf you'd be transferring from basically a sphere...
I wonder if your exporting the tangents and binormals from your modeling package? [ame]https://www.youtube.com/watch?v=gR3r7Xmhmlk&index=21&list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx[/ame] This is the complete Unity Workflow https://www.youtube.com/playlist?list=PLB0wXHrWAmCzqcfl3LoUlfMhXN1t4movC
I have to say all this artwork here is amazing. This year I decided to work on a website that will display my art work http://www.mediafire.com/view/vc1gfuplc7t33ij/Screen%20Shot%202015-02-21%20at%204.16.20%20AM.png# here it is
WIP 21 Does anyone know what else I can do to make this pop? I realize I don't have a TON of greebles and tiny elements going on, so it's hard to accentuate cracks and a whole lot of edges.
I will be working on a Level in UDK from start to finish in 21 days while i have a break from class. I will post my progress here from start to finish. In three week i should have a beta release of a level. Feedback would be greatly appreciated.
yay! after months of delays the demo is finally out tomorrow (Thursday, Aug 21). http://www.starwars.com/games/videogames/news20080816.html it is supposed to be a full level with it's own custom story line for the demo and a tutorial on how to Force Grip properly. :D :D :D
I just turned 21. Mwhahaha. At least i've found work and i'm not all feeling like i havn't done anything with my life yet. Thanks to all you guys for helping me along my way also, this is the best game artist community on the net!
probably get some good crits if you post a concept image and some wires. also, you may want to take a look at this. http://www.rsart.co.uk/2006/09/21/how-to-present-your-model-in-the-best-way-possible-for-feedback/
http://www.reuters.com/article/2007/11/21/idUST277542 http://news.bbc.co.uk/2/hi/4065647.stm it's also in the last line of the article: Namco Bandai is showing a proactive stance as a toy maker in the fight against Japan's declining birth rate.