Ended up going with a different approach that I'm satisfied with for the learning experience. 1. Boolean mesh 2. ZRemesher (Target polygons = 100, KeepGroups) 3. BevelPro output 4. Dynamesh (Resolution 500, Polish).
I know its not good its bad 100% but i will keep going keep my progress i lost everything my knowledge so i have to gain again and hope one day i will be on the level like everyone
***NEW CG TRAILER! April 28th! *** Watch the trailer here! ***NEW TRAILER! April 17th! *** - Hey guys the game I've been working on is hitting it's final stretch! Can't wait for you guys to start playing it ^^! Check out the Latest trailer that was shown on GTtv on friday.…
Hi there. A problem which has randomly started occurring today is that whenever I try to render a model with no geometry behind it (ie it's bordering the background) I get this horrible jagged edge effect along the affected area While I found that adding a matte/shadow material to a plan can be a workaround, that only…
You get home and assemble your very first Holo Deck. What's the first thing you do with it? Me? Well besides the obvious of having sex with anyone I can think of I'd probably do up a Medievil setting. Or a huge army fight straight from LOTR. I'd be invincible of course and have unlimited arrows. /end…
afisher: Tons of character in the sculpt! What started as another speed sculpt turned into a 4 day project. 100% ZBrush, plus comp in PS. Based on this sketch I did in 2010:
This usually means the vertex is weighted to no other bones. If you check the Normalize checkbox, then when you weight that vertex 1.0 (100%) to another bone, the current weight will drop to 0.0.
I've been a lurker for a while but just joined and wanted to say Hi! I thought I'd put up my portfolio if anyone is interested as I've been working at Epic for the last 7 years and now am at Rocksteady in London. You'll prolly recognize work from Per and Kev Johnstone, they make it easy for me to make my shots look good :D…
As some of you are aware, the studio I work on (Ubisoft Sao Paulo) is going to be shut down soon (More info on gamasutra). I'm currently looking for a job as Environment or Texture Artist, preferably in Canada or Europe. I'm familiar with both current gen techniques and handheld platforms (PSP/NDS). My portfolio/resume can…