Heya all It seems my textures show just fine in the view port but when going to render show up completely like the normal's are reversed and not showing anything? I found people with similer issues but could not figure out how they fixed it or what my issue currently is.
There was a short tutorial posted here on PC almost a year or so ago about how to paint tile-sets in some dungeon-crawler game (maybe hack-n-slash?). It is not bookmarked in the wiki. In this tutorial they detailed how they did the ground texture to hide the repetition of the pattern. Thanks for any assistance.
I am an enthusiastic 3D prop and texture artist looking for freelance work. I work well with both realistic and hand painted styles. You can check out my site here! http://www.VertVixen.com Thank you for taking the time to look at this! -VV VertVixen@gmail.com
I have a model in marmoset broken into different bakers to bake to 3 different texture sets, and I want to bake AO. My question is, can I get objects in separate bakers to occlude one aother? If so how do I go about setting that up?
Hey there! I just got a wacom intous pen recently to learn how to paint textures for 3D models and I don't know where to start! I need easy tutorials for begginers since I never painted anything in photoshop, anything like rocks/wood/dirt etc or even something I could draw and paint. Thanks in advance!
http://www.cgtextures.com/ Make sure you read the rules first under license. You're capped to 30mb's, but when the cap is removed i don't know.. maybe once a week? Once a month? Shrug. Anyway, there's a shit load of textures on there. Enjoy.
Hello! I'm Kevin and I'm looking for paying work in games or film as a modeler and/or texture artist. You can see some of my work here - www.onepolykev.com Feel free to drop me a line if interested. Looking forward to working with you.
I am currently a student and did a few textures in the past week for class that I would appreciate a critique on. First time posting here, thanks in advance for your reply.
if youre learning to texture, you should try to stick to making real world objects, or at least something thats somewhat grounded in real life. if you make something that has no comparison in the real world then you cant compare it to anything and you wont really know if you did a good or bad job texturing. im not saying…