So I finished all of the textures and uploaded the three views today for Jade Guardian Xayah's Ultimate~ A ton went into my thought process for this and I'll try to post some of it here. I wanted to customize her indicator to give it a jade guardian's feeling while not being too busy. I struggled with making it too noisy…
I like the materials and your color choices. I also prefer the docks, it looks like a fun place to wander into, but I do like the atmosphere of the new version because the cabin no longer looks like a lonely prop dropped into the middle of a blank map. Though creating a wider background to place that area into might have…
Hey Shannon! Welcome to Polycount and thanks for posting your reel! I think you're off to a great start. But I do think you need to keep pushing and polishing, if possible. I know finding a job can be a time sensitive thing, and you may have a personal deadline you need to make, but there are a few things you can do that…
Nice man, I really like Ryan Lang's stuff as well. Something to be a bit careful about though with his work is that he showcases his personal work a lot and his concept stuff is a bit more hidden. (professional portfolio - http://ryanlangportfolio.blogspot.com/ ) This is pretty common to do with pros who are in the scene…
TL;DR: Eager to hear which survival games you've played/are playing, and what makes them unique besides their themes. I was playing Stomping Land's today; ~45 minutes on my lunch. I had enough time to join a small server, ask people for help, and eventually join a 'Tribe' of friendly people who were willing to give me a…
Hi guys, Last semester at uni I took an advanced 3D modelling module where I had to redesign a fighting game stage. I chose Luigi's Mansion from Super Smash Bros and basically changed the mansion into a "gothic" castle, although I feel that it needs more gothic features. This semester I have to improve what I created last…
Insomniac Games is an independent videogame developer that has released award-winning hits for PlayStation and PlayStation 2 for 12 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which have combined to sell over 20 million copies worldwide and have won dozens of awards.…
So I figured I'd do alittle walkthru/tutorial of a painting I just finished. Hopefully it will be helpful for some fellow artists out there. So here is the finished piece and then I will go into my process. (photobucket is shrinking it and killing the quality so you may want to download the large version from my CGhub or…
We are seeking additional 3D and texture artists: Formats Static meshes: .lwo or .ase Animated meshes: .md5mesh/.md5anim (natively converts .mb files) Textures: .tga and optionally .dds, local/height/specular/diffuse Budgets We are developing with 2007 hardware in mind, and a possible migration to ET:QW for the megatexture…