Just a small update. I'm having a really tough time deciding what kind of backdrop to have with my port village. So far I have been using reference images of 18th century ports and buildings most particular, Port Royal from Pirates of the Caribbean films which my design and look is loosely based on. Here is my first cliff…
Broke down and did some repeatable parts for my hallway scene. and a little in 3d model program. I'll move them over to UE4 shortly so I can start with the lighting.
So skin tone, for the time being i'm using block colour party because Runescape style and party for speed. i started work on the colour theory for the character design but came across a problem with skin tone, if i'm keeping the character the same from base level i need to chose a base skin toen for the character. ofcourse…
Hey guys would love any and all critiques on this! If you have any tips on how to get mermaid tails right please let me know! My take a on a Pool Party Nami! Q for bubble ;D Artstation | Instagram | Twitter
Ah! I think I forgot to hit the reply button. XD @Alemja: Thanks! I took a break from it for a while and then tried to take another stab at it with all the feedback. I think I'll fix the metal parts in the low poly. :) Thank you very much for the feedback! :D
It's a cape ,and it's not essential to the design..xD yeah, when you mention it she looks kinda "fat" w cape.. but i added it to balance the "weight "..as the lower part was so "wide" maybe i could use the hair instead?
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a 3D Programmer. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector,…
Hello all -- new to Polycount, but thought I might as well show off some stuff here. I graduated Laguna College of Art and Design in 2015 and interned at Disney Interactive. I'm currently trying to find a full-time gig, but in between that, I'm freelancing. Not the most glorious of work, but I'm keeping my fingers crossed…
Looking good, the face totally looks like Sam Wilson to me. I agree with what Darklord3d said, polishing up those proportions and details will help. I think the mask, googles, and wings could use a little more geometry and sculpting detail since they're the iconic parts of his costume. The skin and hair look like they're…
Texture's at about 80% guys! I will spend my free time of this week just to polish the remaining unfinished parts, then posing, post production for beauti shots, some 2D effects maybe LOL