Trying to build my knowledge of anatomy and produce what i have learnt onto my sculpts. Any help to push my understanding would be great head. I have started with this, it does have a body but slowly ill move onto it. But for now the face :) . I can see a few issues on their which are basic shapes i put in but are over…
It's all look pretty much like CelShading Toon Shading (you can google both and how it works.) with flat colours. In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with…
Looks amazing! The vibe of the interior is great. Considering this is for VR, this looks fairly detailed. I know this is a little nit-picky, but I feel like the house doesn't feel connected to the ground. Maybe add some rocks or make the terrain slope up to the building so that it has a nice gradient? Maybe bushes can be…
oh this really depends on the geometry, i am okay with round caps. but what you showed is all on crooked angles. is in parts opened circles which could be straightened but instead are just slightly curved. and then there is this circle on the left this prepared to be opened but wasnt because on one edge that is still…
I found out that even in maya there is the same problem and i don t why before didn't show me this but i am not sure is the same problem that i have in UE5. If they are connected the two thing, how can i resolve this? it seam is like the blendshape is changing vertex normal? ( the blendshape is before the skincluster)...…
You cant cure addictions unless the person addicted wants it to be cured. The sister could ask him to get a part time job to atealst pay for the interent connection and hes EQ fee, then later make him pay some food money and rent and so on. Also you could try to drag him out to pub or something and keep doing it on a…
Like you guys mentioned the only way I have been able to add detail to a cylindrical part of the model is to add the edge loops where I need them and use the original model as a guide and move the verts around until the object is cylindrical again. Here is the ps2 controller I made. It is 100% seamless, but it was quite a…
i did this long ago, here are few things u can do fast and easy is to create a blend shape for the eyelashes that match the movement of the eye lids and then do a set driven key to drive the eyelashes blend shape by the eye lids blend shape. second skin eyelashes to joints, and vertex constrain the joints to the vertices…
Was just looking up some methods for creating the hair for this model. After looking closely at the hp model from the game, its clear that the hair was simply sculpted, nothing too fancy. Was looking up some methods for doing this style and I found this: https://www.youtube.com/watch?v=OIWVqvya8_M Looks pretty much like…
The final joint connecting the legs to the body look rather dainty compared to the rest of the leg. This join should move forwards & back rather than up & down to allow the robot to actually walk. The stiletto heels really don't work for me. You want the feet to evenly distribute the weight. What's the scale? Is this a…