Hey folks i decided to make a thread for the 2. scene for of my student project at the games academy in Berlin. We are a biiiig team of 7 people. I can tell you who makes what at our team if someone want to know . The game projects are the main part of our school to learn and be prepared to work as a team in a…
What is the best way to approach a bank if you need a almost year loan to go to a specialty school outside your country? FASA loans would not work in this case, as well as it not being a recognized "school" (think more like a Gnomon). Which means I'm going to have to deal with much higher interest rates without any option…
I see your wall of text, and raise you, one of my own. It seems like you might be fusing a few jobs together and want this person to be a lot of things. Technically minded but highly artistic, able to schedule and manage people but also getting a lot of work done. Those people are pretty rare and normally you hire people…
Hello i have a question regarding my sculpt (or rather the workflow of it), this is my very first face sculpt but as you can see its not quite finished. I have been working on this for approx 200 hours now trying to figure out how to form the human face / head, However after working on it for so long its difficult to keep…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…
If you want python and 3d, that's a hell of an argument to jump over to blender. All the scripting is python. Every blender plugin is written in python. I haven't touched max in years though, Looks like they finally have python support now? regardless the blender world is where you'll find a lot of inspiration for what can…
On resolution-dependency, I recently saw this neat breakdown of the water shaders for Zelda Wind Waker, specifically how the Wii remaster ran into this problem (at 2:18) https://youtu.be/8NL9Cc05CYk?t=125
Hurrm i find it that Anime characters can be especially hard to model since they often lack shading and therefore you cant get any depth references. Sorry if im having a hard time expressing myself in english but i hope you get what i mean ;) . Anyhow you look like you have a good start. But try having your edgeloops mean…
I honestly dont believe that there is an "abundance of wasted talent". For the most part, talented individuals find jobs. They might be out of work for a bit but if they are really talented and hard working, they will land a job somewhere. Don't let the "abundance" of people wanting to be in this industry fool you into…
If you need them to be different textures, still pack them into the 0:1 range. They'll be overlapping and it will look like a jumbled mess, but if you bake each group off as individual chunks and set up your materials for each, then it will look correct. If they're separate meshes then you'll have an even easier time as…