Ive been helping my wife out alot with her business lately so she made me a mini sculpture of me as a thank you gift...so awesome, she even hand painted my tattoos and everything... She puts my art skills to shame with her real life 3D skills ha ha. If you want to see some more of her stuff she has a website now…
I created this character as part of a production art class in College. You can see the full production bible HERE. I recently modelled her for a demo reel I'm putting together for mobile games (specifically Gameloft in Toronto). Let me know what you think! I'll be uploading some wireframes of her soon, and creating an…
Hi all! Isa is the main protagonist in a Nordic themed 3D adventure game called Isa's Edda. This is a student made game over the course of one semester. I started off in ZBrush with a high poly sculpt. Then I took Isa into 3ds Max for retop, rigging and animation. In game her hawk mask gives her the ablity to change into a…
Doing some gesture sketching - I want to spend proper time planning things out from the start because I always race ahead and make a mess of things :P At first I thought something elegant with her standing and gesturing up to use her starcall ability, but she swipes her staff for that move so now im thinking something more…
Haha love the blood splatter idea!..but for now it looks like the placement a bit random, and the one on her face looks like her mom kissed her with a thick lipstick and she try to erase the lips mark..but sadly cannot lol _Revel
hahaha this is great, it really does look like her very much, and very low poly which is hard to do. That famous smirk of hers is very clear haha. Looking forward to seeing her hair and texture! I'd like this as a ppm for Unreal3!
Hey, thanks! Yeah, instead of transparency I should have said translucency, as I'm refering to the Blend Mode of the material and the fact that it uses a dither pattern to fake that effect. You can see in the screenshot that the Blend Mode is set to Masked. PrismaticaDev video is a great explanation of why I'm using that…
the taper you have on the neck shouldn't be mirrored - it goes in on the left side but out on the right because she's turning her head toward the camera while her shoulders aren't facing it. the tapering on your model makes her look a little alienish.
Whoa! Long time no post! Working on a punk girl now, lots of learning and experimenting! Also a fast and rough colour mock up to her rough concept and the logo to go on the back of her jacket so you all know her colourwise.
Thx bbox & fabio, that is no hair is an little bug that is controlled by her ,but is somehow attracted to her backhead with an sort of field. I made the screenshots in a hurry, i waned mainly to present her in the video. http://www.youtube.com/watch?v=9jSPIOc8SBA&feature=youtu.be