I recently spent a few weeks creating assets for a turn-by-turn physics-based iOS smash-em-up that was just released today, so I can post up all the fun stuff I got to work on! Danglesmash pits you as a Soviet space dog fighting back an alien invasion at the dawn of the space race! I handled a lot of the initial visual…
[edit] I'm done, woo! Here are some neat shots: Here's a 3D turnaround, it's not embedding for some reason: [sketchfab]d90a1b9a9f194d0f87c52f49f750e0ab[/sketchfab] Original Post Below Hey everyone! I'm cross-posting from my original thread so it's more convenient for people to follow my projects. As the title suggests,…
WELCOME ON www.losslands.net Salutation to everyone. We, at losslands project, are offering you the chance of participating in a game production you may already heard of : The Loss Lands. A 3rd person action/quest pc game with original designs and a trilling storyline. We are using the virtual studio way of working via…
Hello every one, We are Techland Games, the developers of the Zombie smash hit Dying Light, and we have a mini challenge for you. We want to give you an opportunity to create an in-game t-shirt for Kyle Crane the main character of Dying Light. The best design will be put inside the ACTUAL game, together with the name of…
My computer is ancient, was mid-range when I bought it back in 2000. So I'm looking to get a new comp, and I have an idea as to what I'm looking for but I'm not too sure on the specifics. My current computer: gigabyte mobo p3 666MHz 256meg memory geforce 3 20 gig and either 160 or 180 gig HD (my motherboard is so old it…
I was recently inspired by chrisundrum's Pokemon thread, so I picked this older project back up. Going for a stylized finished product, something along the lines of Crasher/Darksiders/(insert stylized game here). I'm creating this in Max/Zbrush/Photoshop based on images of the Master Grade Kit. Currently I'm putting most…
yep rework your poly placement, its very high considering you have quite rough sillohettes on the roof etc, id put more into the big shapes and let the normals do the rest, much cleaner and cheaper, all those tiny hard edges would be much more suited to normal map detail. then you could add some loops to the big shapes.…
Ok There are few things that stands out to me : -round shoulders probably a little gift from rigging/posing -costume is mostly round shapes and diamond shape in the middle doesn't work for me if turn that in to company logo or round shape then you could tell a better story as shes female but have no female parts so you…
nice modeling on the bassguitar! but the rendering could be improved a lot! Right now the lightingg loos kind of flat. its all to mid-gray also as Shrike said, try to improve that material in the inner case. is it velvet ? if you render in vray, you might simulate a complex but great looking velvvet material. also stronger…
Alright, I just got a LOT of work done on my sandstorm and even have most of it running in Unreal. I'll get a gif of that uploaded tomorrow at some point. For now, I have a decal design I'm thinking of using for the "AOE" to show where the effect is going to land. I changed my initial effect to more of a lobbed projectile…