Been working on this off-and-on for some time now, and I think it's about time somebody tore apart my anatomy and geometry. The face geometry is a low-poly placeholder, because I want to make sure that I've got the physical proportions locked down before moving on. I'm also debating switching out the front geometry with…
Hey all, just wanted to get started on a project for the new year - haven't tried sculpting extreme proportions and wanted to give it a shot :) Still keeping it fairly low Sub D at the moment, working out overall gesture and forms, etc. Comments always welcome!
Hi, some recent pieces of work I've been doing in Zbrush and would appreciate any thoughts on what you may think, like or what needs more work on. So here goes, thanks in advance. Some of this stuff is still progressing in terms of completion.
Wanted to start honing my anatomy skills with sculpting likeness, first effort is a portrait of Woody Harrelson. Some hours in, still havene't "nailed" it i think, but i thought to post it here to get some c&c because i'm starting to go blind looking at it :)
Attempts to remodeling the room from the "Cyberpunk 2077 Gameplay Reveal" So, I wanted to go through entirely pipeline of creating environment assets. I would love some feedback for improving myself! Thanks for your attention! Faces in all assets: 523795.12px/unit and 2048 textures map (for very small deteils >…
In the process of looking for a faster way to get a final asset done, i thought to try out the generated textures pipeline without any highpoly, and in a few hours i managed to get to this result. Now i want to find out what there is to improve and with that go to more complex models.