Can't figure out how to fix this, I tried making the wall thicker but didn't work. Playing with shadow bias can fix the leak but then the light falloff looks awful. Having backface on all of the objects on the top part also doesn't work.
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
This is a simple scene from Koola which is free in the marketplace. I have completely disabled baked lighting in the World settings. This is what I am getting so far with it. I have an RTX 2080 8gb graphics card so I am not sure why it looks this bad: Notice how the white cloth on green boxes are black but shows as white…
If I'm not mistaken, at that time automatic indirect lighting was uncommon (this includes AO, final gather and GI), artists relied more on manually placed fill lights and ambient light (basically clamping blacks level slightly above pure black). Stick with simple old shaders like the blinn-phong model. Definitely no SSS to…
Hey everyone! I was talking to one of my friends last night about Cinema 4D and a light kit add-on made by GreyscaleGorrila that looked pretty bad ass... He then followed up saying that a company made one for 3DsMax but forgot what the program was called... In general I guess (since that really gives no info on what I'm…
Hey there. I'm working on some visual effects for a level I am working on but I've hit a bump with an effect that I can't really find any info on. I want to create an animated water light reflection that looks something as nice as or close to this : And what I have is this: Is there a method or a better way to make this…
Hey there guys, I am currently trying to find a good Level Artist to integrate the team for the next project, we are also in need of a Lighting Artist, and Particle Artist. You will be working next to the Art Director and you’ll be working with the small group in charge of the overall artistic look of the game. That being…
Hey people, I'm getting a light bleed issue on my environment. I had a similar issue before with my walls and I manged to fix them by increasing the thickness of my walls and tweaking the shadow bias. Unfortunately, i can't increase the thickness on the gun or the "paper" (flat planes). Is there a way around this? Thanks,…
The problem doesn't happen if i am very close to the walls I tried using 2 planes inside of the wall to block the light, but didn't work. Any other idea of what i could try to fix it?
ZacD has the right idea. Look at some lighting setups for product photography and you'll see that they are all usually variations of the same theme of a white backdrop and a couple of large area lights. I did this up in modo real quick. The idea is the same in MAX/MR. A couple of large area lights to cast soft shadow,…