Hi everyone, I'm Rupendra Kumar, a 3D vehicle and hard-surface artist with experience creating game-ready assets using AAA production workflows. Previously worked as a Vehicle Artist at Rockstar Games. I specialize in optimized vehicles for real-time engines and game production pipelines. I'm currently available for…
Seeing as noone else has posted here I'll jump in. Normal mapping is pretty streight forward these days, the toughest bit being getting your cage set up nicely. What I would sugest you do is work on your sculpting skills before tinkering with normal maps. Download Arsh's base meshs and any other good SDK/free material you…
Doodling in ZBrush is fine and I think you can push shapes around and use it as a tool to HELP you learn anatomy. I don't subscribe to the idea that you need to code in notepad for 9 years before you can graduate to the big boy toys. Sure you can learn anatomy and critical artistic skills by making low poly meshes but it…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Hey everyone, I have been learning substance recently and decided to create this thread where I will post all my substances and WIPs. All critiques and comments are appreciated. Here's one cobblestone texture that I finished today.