here? Not as much as you would get if you were looking for, say, cyberpunk ref; but still plenty of stuff. At the moment I'd say that your sculpted details in general are quite muddy, or too soft, and as a result of that I'm struggling to make out certain components. I'd suggest revisiting the hardsurface elements that you…
I don't know anything about the job market, I'll just make some general assessment of the models. The revolvers are the strongest piece IMO. I think the materials are nice and no edges jump out as being wrong. Most of the models come short of AAA quality though. Maybe that's fine and you can still get a job, I have no idea…
What is the Increment?: The Increment is a title being developed by Iron Wolf Studios team, set for fullscale development with the Cryengine3 toolset upon its release. At present we are using Cryengine2's technology as a stopgap measure. The game takes place during the early 80s around the period of Able Archer 83 -…
i have experience in several different CAD programs, and although they sometimes differ between each of them a little, the difference between cg programs and CAD is huge basicly every position in your workpiece has a mathematical definition and you could calculate it. even if your resolution doesnt display a 100% round…
Hey guys, like the title says, I need like guidance or advice on the industry. I meant to put advice from anyone else as well, just wanted some advice from someone at a studio already. So heres my deal, I have a dream and drive to want to work at Bungie studios. It may be shooting high but I have had this dream to go and…
I think its totally doable to get into this industry at age of 36 or older so I wouldn't worry about age, I have colleagues that are 40+ etc. So a big issue is that you are currently stuck in a toxic environment which is anxiety inducing and the stress from it keeps you probably awake at night and this again makes it hard…
7. Highpoly Sculpting - Concept vs Creation Sometimes what works in a 2D concept wont work as well in a 3D model. This is a common issue when sculpting from a 2D reference, but it should only be a minor hindrance. For example, when I was constructing my leg armour I realised that the layering didnt make sense in 3D…
I know it can be discouraging when you've put shitloads of time into projects only to be met with harsh critique. You should know that all of these comments are written to help you. I think it awesome that you've started working with mod teams. I'd say that's one of the heaviest things you can have, as a student, in your…
I think there are some misunderstanding in this thread. 1. Metallness and Specular are different workflow, but they're not real different, actually they being use to calculate the same thing, which is specular value. While in specular workflow, the spec value is pick from the spec map. Metalness map is simply a mask define…
Badger500- I have seen your portfolio being presented in many places already for the past 1-2 yrs with the same content. The bathroom has been reworked over and over again. Sure now you have the train station. On previous forums lots of people have given tons and tons of critiques with little to no increase in quality. So…